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There are four logging levels available in SqueezePlay, and they each have different roles

  • ERROR - used when something is badly wrong, probably unrecoverable. The new logging code includes a stack trace on a log:error(). assert() should use this too.
  • WARN - used for a significant, unexpected failure. So for example a server disconnect would not be a warn.
  • INFO - used for significant, expected events. Like current server connect/disconnect, switching players, streaming a new song.
  • DEBUG - used for everything else, including log messages used during development.